https://bugs.winehq.org/show_bug.cgi?id=43314
--- Comment #7 from Toni eldrad@autistici.org --- Created attachment 58920 --> https://bugs.winehq.org/attachment.cgi?id=58920 Wine 2.14 +d3d_shader log
Log with +d3d_shader since this might be a shader issue.
I have no idea but the following lines look like might be relevant:
warn:d3d_shader:shader_set_function Wrong shader type 1. warn:d3d_shader:shader_init Failed to set function, hr 0x8876086c. warn:d3d_shader:wined3d_shader_create_gs Failed to initialize geometry shader, hr 0x8876086c.
trace:d3d_shader:shader_glsl_compile void setup_vs_output(in vec4 outputs[16]) trace:d3d_shader:shader_glsl_compile { trace:d3d_shader:shader_glsl_compile } (...) fixme:d3d_shader:print_glsl_info_log 0(96) : warning C7050: "gl_Position" might be used before being initialized
(gl_Position might be uninitialized on shaders with empty setup_vs_output, may be related to the former uninitialized geometry shader)
fixme:d3d_shader:print_glsl_info_log 0(53) : warning C7050: "R0.y" might be used before being initialized