http://bugs.winehq.org/show_bug.cgi?id=28899
Bug #: 28899 Summary: Arcanum: portion of the screen gets corrupted as the mouse pointer passes over it Product: Wine Version: 1.3.31 Platform: x86 URL: http://www.fileplanet.com/59649/50000/fileinfo/Arcanum :-Of-Steamworks-&-Magick-Obscura-Demo OS/Version: Linux Status: NEW Keywords: download, regression Severity: minor Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com CC: hverbeet@gmail.com Classification: Unclassified Regression SHA1: 2da4f87a7e7551f17cd650ef6d8596f595efc13b
There are screens in the game where moving the mouse pointer over a certain part of the screen results in corrupted graphic:
- the confirmation dialog when exiting an active game - the Skills tab in the character sheets page
Steps to reproduce the problem in the demo: Install...launch. Start a new game by picking an existing character. There is a short conversation at the beginning of the game; press 'c' after the conversation ended. This will pop up the character sheets. Move the mouse pointer to the right half of the screen, where the skills are displayed --> you should see that that part of the screen where the skills are, becomes corrupted as the mouse pointer passes through it.
The problem only occurs in hardware rendering mode. When starting the game by 'Arcanum.exe -no3d' (software renderer), the issue doesn't exist.
This is due to
2da4f87a7e7551f17cd650ef6d8596f595efc13b is the first bad commit commit 2da4f87a7e7551f17cd650ef6d8596f595efc13b Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Oct 24 20:45:42 2011 +0200
wined3d: Upload directly from the source surface in wined3d_surface_blt(), if possible.
This avoids either loading sysmem surfaces into video memory (wasting GPU memory) and then doing a blit on the GPU, or downloading GPU surfaces to sysmem, doing a blit on the CPU, and likely uploading it again. This mostly matters for ddraw and d3d8 applications, d3d9 already has to go through wined3d_device_update_surface() to transfer data from sysmem surfaces to GPU surfaces.
:040000 040000 de2e083e774b6605b4330430830583b12fb510f4 16fd239dcdf7e70872e0ff77f91e66b135638d2b M dlls
The reverted patch fixed the problem.
Terminal output doesn't reveal anything suspicious, it is the same as before commit 2da4f87a7e7551f17cd650ef6d8596f595efc13b.
Fedora 15 x86 Nvidia 250 / driver 280.13