http://bugs.winehq.org/show_bug.cgi?id=9931
Summary: Offscreen render targets seem to be off by one Product: Wine Version: CVS/GIT Platform: Other OS/Version: other Status: UNCONFIRMED Severity: trivial Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: chris.kcat@gmail.com
Created an attachment (id=8434) --> (http://bugs.winehq.org/attachment.cgi?id=8434) One pixel off anomolies
As far as I can gather in Oblivion, anyway. See screenshot. The water's normal map has lines going through it as if the color was bad, and the whole game screen has a glow at the top as if an overlay had a bad color there and was being additively blended.
Using fbo for OffscreenRenderingMode and GLSL enabled. nVidia Geforce 8600 GT, latest drivers (100.14.19).