http://bugs.winehq.org/show_bug.cgi?id=12146
Summary: Flatout 1 draws shadows incorrectly Product: Wine Version: 0.9.57. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: tsalacinski@gmail.com
Created an attachment (id=11544) --> (http://bugs.winehq.org/attachment.cgi?id=11544) Output
Hello,
I am using Wine 0.9.58 (max Wine version here shows 0.9.57). I've tried to play the racing game Flatout. Everything looks perfect - except for shadows. Shadow of my own car is drawn properly, but other car's shadows are nothing but a black square on the ground.
The game is set to use Triple Buffering - I've chosen this on the first screen.
However, I don't know how to choose it without triple buffering - this screen is not coming up again. The settings are not stored in the game's directory, because on Cedega this screen showed up.
On cedega, game runs flawlessly, except the load time is much longer.
I will have to give the game back to my friend soon, if I'll figure out how to disable triple buffering (because I think this may be causing the trouble), I'll post it here.
Removing .wine directory didn't help at all. The game still runs PERFECTLY, but with the shadow issue. And, Flatout 2 demo works perfect. They should compile these games with winelib.
PS. The output is quite long (92KB).
My system:
Fedora 8 1GB RAM Celeron 3GHZ and GeForce 8600GT Wine 0.9.58 GNOME
Cheers!