http://bugs.winehq.org/show_bug.cgi?id=23660
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Blocks|24417 | Resolution| |FIXED
--- Comment #3 from Austin English austinenglish@gmail.com 2010-09-15 23:34:03 CDT --- Hm, yeah. No longer crashes on that, instead crashes without a backtrace. Terminal output is short, though: fixme:gameux:GameExplorerImpl_VerifyAccess stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x150dc0,0x150d30): stub fixme:d3dcompiler:D3DCompile data 0x44ea000, data_size 528, filename (null), defines 0x4454e20, include 0x2b7ed58, entrypoint "Main", target "vs_3_0", sflags 0, eflags 0, shader 0x2b7ec58, error_messages 0x2b7ec78 stub! fixme:faultrep:ReportFault 0x2b7e948 0x0 stub fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS) err:seh:setup_exception_record stack overflow 1776 bytes in thread 0020 eip 7bc3b1c5 esp 04d30c40 stack 0x4d30000-0x4d31000-0x5030000
winetricks d3dx9_36 fixes it as well, but the new bug is in d3dcompiler (bug 24417).
Also removing dependency, didn't mean to set that when cloning this bug.