http://bugs.winehq.org/show_bug.cgi?id=33463
Bug #: 33463 Summary: Alan Wake : No sound in cinematics Product: Wine Version: 1.5.28 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: xvachon@gmail.com Classification: Unclassified
GOG.com version of the game Wine 1.5.28 Nvidia hardware Arch Linux x64 d3dx9_36 override to get around http://bugs.winehq.org/show_bug.cgi?id=31701
There is sound during gameplay, but none in the cinematics. Sound should be expected at all times.
The log does not show anything related to sound. There is a loop of these two lines.
fixme:xinput:XInputSetState (0 0x32cd00) Stub! err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c / 5829
Which channels should I be looking for to help you debug this?