https://bugs.winehq.org/show_bug.cgi?id=40914
Bug ID: 40914 Summary: Zombie Army Trilogy (DX11 game) fails to start Product: Wine Version: 1.9.13 Hardware: x86 URL: http://store.steampowered.com/app/301640/ OS: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com Distribution: ---
I'm getting only an empty error window when starting the game via Steam. Tried in the default XP and Win7 profiles. Haven't tried the game with the binary drivers yet (Nvidia).
Terminal output: fixme:win:EnumDisplayDevicesW ((null),0,0x33ef88,0x00000000), stub! fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type. fixme:dxgi:dxgi_device_init Ignoring adapter type. fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x219a24, container_parent 0x21fce8, wined3d_desc 0x33eff8, wined3d_texture 0x1937640 partial stub! fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d usage conversion. fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1939308, format DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0x1, mode_count 0x33f460, desc (nil) partial stub! fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1939308, format DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0x1, mode_count 0x33f460, desc 0x1801f88 partial stub!
wine-1.9.13-114-gb1930ee OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV106 OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel (git-3fea592) OpenGL core profile shading language version string: 4.30