http://bugs.winehq.org/show_bug.cgi?id=20988
Summary: Some textures draw incorrectly in DirectX 9 on Mac OS X Product: Wine Version: 1.1.34 Platform: Macintosh OS/Version: Mac OS X 10.6 Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: marvinx03@gmail.com
In several DirectX 9 games, some textures draw incorrectly when run in Mac OS X. Instead of being normally colored, they are blocky and colored somewhat randomly in bright shades. They do not flicker, but remain constant as if that is the way they were meant to be.
I have observed this in the following games: - Bioshock (and the Bioshock demo) - Half Life 2: The Lost Coast (DirectX 9 mode ONLY; problem does not occur in DirectX 8.1 mode) - Left 4 Dead: Loading screen only (game crashes)
Bioshock only works after installing d3dx9 through winetricks. Even then, Bioshock and the other games still experience this problem.
Some information on Left 4 Dead is available in my test report for that game: http://appdb.winehq.org/objectManager.php?sClass=version&iId=14592&i...
Lost Coast is the only game in the list that works well enough for testing this bug thoroughly. Its performance is virtually flawless in DirectX 9 mode on Linux, and is virtually flawless in DirectX 8.1 mode on Mac. It works out-of-the-box without any adjustments or DLL overrides.
The terminal does not appear to give any useful output, but I can provide a trace if necessary. I have attached a screenshot of the problem for clarification.