http://bugs.winehq.org/show_bug.cgi?id=15738
--- Comment #5 from Tobias Jakobi liquid.acid@gmx.net 2008-10-26 03:53:10 --- Created an attachment (id=16891) --> (http://bugs.winehq.org/attachment.cgi?id=16891) Max Payne 2: nvts_fragment_pipeline forced
This is Max Payne 2 demo on a recent wine git master checkout (last commit is 503972980e150f9eda348962f437484d7c9daa43), further patched with: http://bugs.winehq.org/attachment.cgi?id=16829
Wine settings: ORM=fbo GLSL=off
Ingame settings:
Video Settings: resolution=800x600, 32bits AntiAliasing=off TextureColorDepth=high TextureResolution=high TextureFiltering=trilinear TripleScreenBuffers=off AllowWindowsKeys=off
Content Scalability: First 5 settings: all medium Checkbox: all switched on except "Mirrors" and "Pixel Shader Skins"