http://bugs.winehq.org/show_bug.cgi?id=9332
--- Comment #3 from Louis Lenders xerox_xerox2000@yahoo.co.uk 2007-08-16 02:36:59 --- Here'a a hack to get around the bug; might help to clearify things:
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 0727aee..7edbf57 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1,7 +1,7 @@ /* * Context and render target management in wined3d * - * Copyright 2007 Stefan D<F6>singer for CodeWeavers + * Copyright 2007 Stefan D�singer for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -817,7 +817,7 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU TRACE("(%p): Selecting context for render target %p, thread %d\n", This, target, tid);
ENTER_GL(); - if(This->lastActiveRenderTarget != target || tid != This->lastThread) { + if(!(This->lastActiveRenderTarget != target || tid != This->lastThread)) { context = FindContext(This, target, tid); This->lastActiveRenderTarget = target; This->lastThread = tid; diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c