http://bugs.winehq.org/show_bug.cgi?id=9736
--- Comment #15 from Eike Hein hein@kde.org 2007-10-28 07:57:57 --- With the help of Stefan I did some additional debugging. I applied a patch to produce frame dumps of individual drawing calls, and made a run with 'WINEDEBUG=d3d,d3d_shader'. I've uploaded the results here:
http://www.logbert.org/temp/wine
* The two TGA files are individual framebuffer dumps illustrating the abrupt appearance of brokenly rendered objects. * The video is an 800x600 MJPEG of all the individual frames, showing the rendering process step-by-step. * The bzipped tarball is the log. It's 320 MB uncompressed.