http://bugs.winehq.org/show_bug.cgi?id=12929
--- Comment #118 from H. Verbeet hverbeet@gmail.com 2008-09-08 05:12:55 --- (In reply to comment #116)
For me, and for most of the people here, worked the solution from comment #52. Looks like this was a wine bug after all. By commenting out these 2 lines, I've finally got the working wine3d on my fglrx driver (catalyst 8.3 from hardy's repository). I suggest this fix should enter the normal release of wine, so users which are using wine from packages (rpms or debs) and are not compiling wine by themselves, could also enjoy the DX games via wine on fglrx. I believe this bug is finally fixed.
No, that's just a workaround. If anything, it points towards the problem being on the fglrx side. Note that this bug won't go anywhere unless either someone convinces AMD to look into it, or someone who's affected by this bug narrows it down enough to reproduce it in a standalone GL application, like I asked in comment #57.