http://bugs.winehq.org/show_bug.cgi?id=12929
--- Comment #140 from Leander Leander_nijland@hotmail.com 2008-11-17 08:40:40 --- (In reply to comment #139)
(In reply to comment #138)
Ati driver 8.10 apparently did not fix it alone. Check this link, still peoples with the same old problem. http://forum.winehq.org/viewtopic.php?p=14566&sid=bb5a444156e547ec4b4ea0...
I have not tried downloading 8.11 yet, because I have heard bad things about it in Intrepid. I am hoping 8.12 will be packaged for us, as I heard there may be new video acceleration and other potentially big features.
Yet, I have a feeling the driver is playing a big role in this.
* memory allocation fails <---- maybe this is/wa
Were you able to get the game running at all? I wasn't able to for the longest time. I installed Oldblivion, and I think this was the first time I did it, but it allowed me to go outside.
I think turning off most shaders helped get the game running in the beginning dungeons, but it looked like a game from the mid-90s since it was so pixelated, low res, and with no shaders. Oldblivion made the game look normal, at least indoors.
Not fixed for me, bug is not ready for close. 1.1.8 wine did not fix it, in combination with 8.10 driver did not fix it either. When playing GTA2 I still get the libGL error mem allocation fails.
Here is what it looked like for me outdoors: