http://bugs.winehq.org/show_bug.cgi?id=30265
Bug #: 30265 Summary: Guild Wars hang after download screen Product: Wine Version: 1.4 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: francois.melchior@belgacom.net Classification: Unclassified
This occurs with a Mesa Radeon Gallium R300g (and also with OpenChrome and Mesa Rasterizer, but these maybe aren't sufficient at all for playing a game, while R300g should; one day (1 year ago?) the game worked with the same computer with the Radeon card - it was probably the old legacy mesa 'driver').
I tested with Wine 1.2.3 and 1.4
Note that the bug doesn't show with an NVidia proprietary driver (I have not managed to test Nouveau on that computer because it is an x86-64 installation)
The game installs without problem; when launching, it does hang after having terminated to download from the server: the 'download' window remains, and the mouse pointer disappears when over that window.
Wine 1.4, the only difference in console messages between the non-working installations and the working NVidia installation is one message, that appears multiple times:
fixme:d3d:check_fbo_compat Format WINED3DFMT_R10G10B10A2_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
For R300g and Wine 1.2.3, the additional messages are:
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 968 fixme:d3d:check_fbo_compat Format WINED3DFMT_R32_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified.