https://bugs.winehq.org/show_bug.cgi?id=37813
--- Comment #25 from Bruno Jesus 00cpxxx@gmail.com --- After following many functions I found one that fixed the bug for me, please try the patch http://source.winehq.org/patches/data/110641
My theory is as follows after reading many different types of logs: the game seems to use different functions to generate random data, among the methods it is trying different cryptographic providers and statistics functions from Windows, by giving something back in NetStatisticsGet instead of returning error the game seems to be happy with the amount of random data collected and starts correctly.