http://bugs.winehq.org/show_bug.cgi?id=14543
--- Comment #3 from Rich Rincebrain@gmail.com 2009-01-24 02:44:25 --- Fascinating. It runs "better" in windowed but crashes in fullscreen, though it's unplayable in windowed because it pegs the CPU and floods stderr with fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK