https://bugs.winehq.org/show_bug.cgi?id=41228
Bug ID: 41228 Summary: Rendering is messed up on WineD3D8 for Windows Product: Wine Version: 1.9.17 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: b7.10110111@gmail.com Distribution: ---
Created attachment 55501 --> https://bugs.winehq.org/attachment.cgi?id=55501 Screenshot of the problem
Right before the commit leading to bug 41224 there was another commit:
commit c92451f295242110bf016facf0e80564f3643d94 Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Nov 4 00:02:48 2015 +0100
wined3d: Always use the same formats in context_create() when "always_offscreen" is enabled.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
This commit leads to broken rendering in GTAVC when run in Windows. I've not tested any later version for whether it's fixed, since bug 41224 blocks testing.