http://bugs.winehq.org/show_bug.cgi?id=17437
--- Comment #5 from hpestilence hpestilence@gmail.com 2009-02-18 23:40:59 --- Created an attachment (id=19551) --> (http://bugs.winehq.org/attachment.cgi?id=19551) ati workaround pic
Thanks to Stefan pointing out that ati drivers have a bug with reporting the wrong varying floats support (17 on my card). I hardcoded 14 varyings into glsl_shader.c which resulted in the models on the login screen rendering but nothing in game. I then reduced it to 12 and everything rendered. I'm going to try 13 next and see how it goes.