https://bugs.winehq.org/show_bug.cgi?id=37525
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Keywords| |download URL| |http://www.fileplanet.com/1 | |62772/160000/fileinfo/Ghost | |-Recon-Advanced-Warfighter- | |Demo Ever confirmed|0 |1
--- Comment #8 from Józef Kucia joseph.kucia@gmail.com --- I've looked into this problem a little. The part of the problem seems to be that GRAW uses 1x1 render target texture when rendering to depth/stencil texture. In this case wined3d shrinks viewport to 1x1 which is a wrong thing to do. Matteo may have patches to fix this [1], but it doesn't seem to be enough to get shadows rendered correctly.
[1] - https://www.winehq.org/pipermail/wine-devel/2016-November/115387.html