http://bugs.winehq.org/show_bug.cgi?id=19625
Summary: Oblivion: flickering shadows (regression) Product: Wine Version: 1.0-rc2 Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: taedium_vitae@eml.cc
Created an attachment (id=22896) --> (http://bugs.winehq.org/attachment.cgi?id=22896) Flickering shadows screenshot
With the video driver/description patch enabled, shadows in Oblivion worked correctly until wine-1.1.21.Now they still work, but they flicker and look very glitchy.This has been tested up to 1.1.27, and the bug still persists.
Here is the regression report: 2cb8f42168aa9b00b8dd511a6e5828b45088cbba is first bad commit commit 2cb8f42168aa9b00b8dd511a6e5828b45088cbba Author: Stefan Dösinger stefan@codeweavers.com Date: Fri May 8 17:24:01 2009 +0200
wined3d: Support clipplanes with GLSL.
This is the Nth attemt to make clipping work with GLSL shaders. The patch now uses the GLSL quirk table to handle cards that need a custom varying for gl_ClipPos, and the code is adapted to the changed state table and shader backend system.
Video card = 8800GT Driver version = 185.18.31