http://bugs.winehq.org/show_bug.cgi?id=14751
--- Comment #12 from Tobias Jakobi liquid.acid@gmx.net 2008-10-20 13:39:28 --- Now bisecting between wine-1.1.2 and wine-1.1.3 again.
wine settings: GLSL=disabled ORM=fbo
ingame settings: PPE=medium PSS=off mirrors=off
The interesting option is 'character shadows'.
When CS=low, then the issue only appears when enabling PP through e.g. bullettime or motion blur (in cutscenes). When switching it to medium (or high), the issue becomes different. Now transparent surfaces like the windows in the hospital room seem to trigger the "blackout" effect. In fact switching into bullettime mode restores the vision while the effect is active. Switch out of bullettime and the screen is black again.
So, I'm going to bisect once with CS=low between 1.1.2 and 1.1.3 and again with CS=medium.