http://bugs.winehq.org/show_bug.cgi?id=36090
Bug ID: 36090 Summary: Outside ground textures in WildStar Online are corrupted Product: Wine Version: 1.7.17 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: wintertanz@gmail.com
Created attachment 48278 --> http://bugs.winehq.org/attachment.cgi?id=48278 Corrupted ground textures in the open world
In outside areas, ground textures in WildStar are skewed all over the place, and the edges of the landscape polygons are clearly drawn, complete with shadows. Although it is mostly just a cosmetic issue, it makes following a path or road nearly impossible without glancing at the minimap.
Textures on the ground inside buildings, caves, spaceships etc. are rendered correctly.
Tested with some older wine versions (down to 1.7.1) as well. No difference. Playing around with the graphics settings did not change anything, either.
I was unable to find any hint of Windows users experiencing the same bug, so I am reporting it against wine.
Setup: Arch Linux 64 Bit Phenom II X4 955 BE Nvidia Geforce 760 GTX (with proprietary driver, 337.12) Wine 1.7.17 with a clean 32 Bit prefix (with only the DLL overrides required for the game and the launcher to work).