http://bugs.winehq.org/show_bug.cgi?id=28730
--- Comment #50 from Loris Zinsou the-lz-himself@orange.fr 2012-08-27 13:37:26 CDT --- My openGL setup (both Intel stack and nvidia stack) is right, as native linux openGL games (both 32 and 64 bit) work well. These issues only happen in Wine.
Bumblebee ships with a multiarch version of VirtualGL and ensures both 32 and 64 bit versions are installed. Same with mesa, libgl* packages, and nvidia proprietary driver.
VirtualGL dev says (in the last changelog from svn) that he fixed something with the openGL contexts in order to let software modify pixel storage properties, but I have to wait a few days, for Bumblebee devs to build the new packages (I'm not sur "raw" virtualGL will work with Bumblebee, since I don't know exactly what settings they use at build time).