https://bugs.winehq.org/show_bug.cgi?id=39132
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #6 from Béla Gyebrószki gyebro69@gmail.com --- (In reply to tzone from comment #5)
I experience this issue too.
Basically the thrown shadows (trees, etc.) consisted always of squares. The cloud shadows on land have changed in an annoying flickering way though with rapidly moving radiant lines on camera movement.
There is a workaround mentioned in a test report [1], which states to set bDeferredShadows=0 in SkyrimPrefs.ini. However this did not work for me.
My wine version is 1.9.5 with wine-staging (last CSMT enabled version) and mesa with d3d9 support. Disabling CSMT did not change the glitch. Linux Distribution is Gentoo 64 bit on a plain desktop profile (no compositing wm). Windows 7 mode globally in prefix.
Does it make a difference if you disable nvapi.dll in winecfg? (makes sense only in Staging)