http://bugs.winehq.org/show_bug.cgi?id=25717
--- Comment #79 from Rafał Mużyło galtgendo@o2.pl 2012-10-15 13:42:25 CDT --- ...however, the commit that makes glyphs invisible is 1418cd796cf00636db3e75df25645e235a1a845d (gdiplus: GdipMeasureCharacterRanges shouldn't treat empty layout rectangle as infinite bounds.)
But it seems the final commit that broke things was bfa35f37a7687cdae338ad9837fc595afb2df2b6 (gdiplus: Add support for StringFormatFlagsNoClip.)
The funny part is that before that commit, with the two previously mentioned reverted, glyphs were positioned correctly - the shift was gone.
Two notes: - odd, that this game seems to be a counter example to most of the tests wine has (or has recently acquired) - one of those commits is about infinite bounds, the other about a NoClip flag...; coincidence ?