https://bugs.winehq.org/show_bug.cgi?id=51721
Bug ID: 51721 Summary: [Control]Crash after the first loading in DX11 mode Product: vkd3d Version: 1.2 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: vkd3d Assignee: wine-bugs@winehq.org Reporter: berillions@gmail.com Distribution: ---
Hello,
With vkd3d-git, the game launches correctly (the bug 47713 seems resolved). I can navigate into the menu and begin a new game. The crash occurs at the end of the loading bar :
01a4:fixme:d3d:wined3d_unordered_access_view_vk_clear Not implemented for WINED3D_RTYPE_TEXTURE_2D resources. 01a4:fixme:d3d:wined3d_unordered_access_view_vk_clear Not implemented for WINED3D_RTYPE_TEXTURE_2D resources. 01a4:fixme:d3d:wined3d_shader_resource_view_vk_generate_mipmap Ignoring view format WINED3DFMT_R8G8B8A8_UNORM_SRGB. mes\Control\Control_DX11.exe: ../dlls/wined3d/wined3d_private.h :4126 : wined3d_resource_release: assertion « refcount >= 0 » failed. wine: Assertion failed at address 00007EFDDAE32CE1 (thread 01a4), starting debugger... Unhandled exception: assertion failed in 64-bit code (0x00007efddae32ce1).
Full +d3d log here : https://www.mediafire.com/file/xp7vq2kg9rgzlzu/Control_DX11.7z/file
System : - Debian Sid 64Bits - Wine 6.16 - Mesa 21.2.1 - vkd3d-1.2-477-g1c8b0d1