http://bugs.winehq.org/show_bug.cgi?id=5776
Summary: "Nature" Test (#4) of 3DMark 2001 renders incorrectly Product: Wine Version: CVS Platform: PC-x86-64 URL: http://madonion.com/download/3dmark2001/ OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: ns03ja@brocku.ca
The "Nature" test in 3DMark 2001 is rendered mostly correctly when using ARB shaders, with the exception of water (I suspect the water uses bump mapping, as this test didn't start before the bump mapping formats were enabled), a few screenshots:
http://otc.dyndns.org/stuff/wineshots/3dmark01_4_arb.png http://otc.dyndns.org/stuff/wineshots/3dmark01_4_arb2.png http://otc.dyndns.org/stuff/wineshots/3dmark01_4_arb3.png
In comparison, when using GLSL, the output is relatively similar, except the leaves are misplaced or completely missing, screenshots using GLSL at roughly the same spots:
http://otc.dyndns.org/stuff/wineshots/3dmark01_4_glsl.png http://otc.dyndns.org/stuff/wineshots/3dmark01_4_glsl2.png http://otc.dyndns.org/stuff/wineshots/3dmark01_4_glsl3.png
I believe that the water in the "Pixel Shader" test is also suffering from the same bump mapping issue, as it also would not start without the bump mapping formats enabled. When rendered correctly, it is just a large body of water and a horizon, currently it looks equally bad in both ARB and GLSL:
http://otc.dyndns.org/stuff/wineshots/3dmark01_ps_arb.png http://otc.dyndns.org/stuff/wineshots/3dmark01_ps_glsl.png