https://bugs.winehq.org/show_bug.cgi?id=38015
Bug ID: 38015 Summary: El Matador: problem with rendering shadows Product: Wine Version: 1.7.35 Hardware: x86 URL: http://www.gamershell.com/download_15089.shtml OS: Linux Status: NEW Keywords: download Severity: minor Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com Distribution: ---
Created attachment 50655 --> https://bugs.winehq.org/attachment.cgi?id=50655 terminal output
Both indoor and outdoor shadows are rendered incorrectly in the game as you can see on the attached screenshot or you can reproduce the problem in the demo version. The game uses cascaded shadow maps..if that helps anything for the d3d gurus. After some googling I found that old Nvidia Windows drivers had problems with rendering shadows in the game, but Nvidia fixed the issue in their Windows drivers ages ago: https://forums.geforce.com/default/topic/365860/pc-games/el-matador-gf8800-s...
Without going into speculation, shadows are rendered in a similar way in Two Worlds 2 and in Ghost Recon: Advanced Warfighter 1 & 2 on my system.
Fedora 21 Nvidia binary drivers 340.76