http://bugs.winehq.org/show_bug.cgi?id=17708
--- Comment #12 from GyB gyebro69@gmail.com 2013-01-03 12:11:35 CST --- Created attachment 43069 --> http://bugs.winehq.org/attachment.cgi?id=43069 terminal output - Wine 1.5.20
The problem is still present as of wine-1.5.20-104-g0004788. I mean the graphical issues, not the crash that has been reported here earlier.
Native d3dx9_30 and Nvidia PhysX were installed.
Rendering of the models is seriously broken in the game. The attached log shows many GLSL related messages, they're present when HDR rendering enabled. I've changed many of the graphical options in SplinterCell4.ini, but none of them changed the behaviour. The game uses Unreal Engine 2.5, I tried to switch to OpenGL renderer, but the game refused to start with that. Disabling GLSL didn't help either.
Nvidia 250 / driver 304.64