http://bugs.winehq.org/show_bug.cgi?id=28301
--- Comment #12 from Stefan Dösinger stefandoesinger@gmx.at 2011-09-12 18:10:57 CDT --- Created an attachment (id=36346) --> (http://bugs.winehq.org/attachment.cgi?id=36346) Run only the D3D1_TextureMapBlendTest tests
The first failure mode looks like a interaction problem between the tests. Dan, can you verify this on your machines with this patch? It's obviously not a correct fix, but if my theory is correct the previously flaky test should pass reliably now. It works for me on Windows at least.