https://bugs.winehq.org/show_bug.cgi?id=49095
Bug ID: 49095 Summary: "stack overflow" when running StarCraft 2 Product: Wine Version: 5.7 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: bat.misc@batbytes.com Distribution: ---
Created attachment 67061 --> https://bugs.winehq.org/attachment.cgi?id=67061 wine stdout/stderr
Environment:
- Arch Linux fully updated as of the date of this report. - Wine master branch (d1f858e03da732c621504f90e349d5170ca3336e) using Arch Linux wine-staging package configurations. Built with debugging and not stripped.
When running StarCraft 2 at no particular point during the game, I see this failure:
0474:err:seh:setup_exception_record stack overflow 340 bytes in thread 0474 eip deb0986a esp 0f7011dc stack 0xf700000-0xf701000-0xff00000
The overflow is always 340 bytes. When I was trying to diagnose this with strace, I saw that the thread is doing a lot of network recvmsg/sendmsg traffic.
The log is attached.
I don't think this bug is related to my other bug #49094.
This appears to be a new regression. I was previously using Arch Linux's wine-staging package with wine staging version 5.5. That version did not have this problem.