https://bugs.winehq.org/show_bug.cgi?id=46472
--- Comment #63 from tjb troyb@us.ibm.com --- (In reply to GloriousEggroll from comment #62)
Seems this is broken again.
With the patch applied to 6.20, the game does launch, but a few seconds into the music playing on the menu the same unhandled exception pops up.
Im not following wine development but gave 6.20 a try (with dxvk 1.9.2) and it still runs for me except for crackling audio. Most likely you are running out of 32 bit address space as wine 6 development series is bloating too much into 32 bit address space for some games to run. (the unhandled exception is a generic trap which in your case is now most likely trigger on an unhandled memory overlow) I run 6.1 with manually added spatial audio patches where 32 bit bloating is not bad enough to stop the 32b games I have from running (Waw is the most sensitive one I have to the bloating).