https://bugs.winehq.org/show_bug.cgi?id=45946
Bug ID: 45946 Summary: Regression in commit 580ea44bc65472c0304d74b7e873acfb7f680b85 Product: Wine Version: 3.17 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: zerooneo@01101001.net Distribution: ---
Created attachment 62487 --> https://bugs.winehq.org/attachment.cgi?id=62487 A screenshot showing several objects temporarily missing
A last-minute commit was included in release 3.17, numbered 580ea44bc65472c0304d74b7e873acfb7f680b85, and titled "wined3d: Use query buffer objects for occlusion queries."
This commit seems to negatively affect the game "The Witness". When I play the game with Wine compiled from this commit or a later one and go out into an open area, the framerate drops considerably, and landscape features and buildings that are at a distance start very rapidly flashing in and out of existence. Areas that are close to the player or indoors are unaffected.