https://bugs.winehq.org/show_bug.cgi?id=38216
--- Comment #26 from Sergey Isakov isakov-sl@bk.ru --- Same issue from other user --- <?xml version="1.0" encoding="UTF-8" ?> <!-- http://www.realtech-vr.com/glview --> <GLView version="4.3.4"><System>Mac OS X 10.10.3 (14D136)</System> <Device>MacBookPro8,2</Device> <CPU>2.0 GHz Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz x 8</CPU> <Vendor>Intel Inc.</Vendor> <Version>3.3 INTEL-10.0.31</Version> <GLSLVersion>3.30</GLSLVersion> <Renderer>Intel HD Graphics 3000 OpenGL Engine</Renderer> <Extensions>GL_ARB_blend_func_extended GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shading_language_include GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier </Extensions> ---
I just see you don't want to do anything for Mac.