https://bugs.winehq.org/show_bug.cgi?id=28035
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |obfuscation Status|UNCONFIRMED |RESOLVED Resolution|--- |DUPLICATE Summary|Fallout 3 crashes when |Fallout 3 crashes when |hitting play on launcher. |hitting play on launcher | |(Games For Windows Live | |2.x)
--- Comment #37 from Anastasius Focht focht@gmx.net --- Hello folks,
unfortunately after OP's initial report the bug became a bit messy with completely unrelated issues mixed in.
--- snip --- ... fixme:advapi:RegisterEventSourceW ((null),L"XLive"): stub fixme:advapi:ReportEventW (0xcafe4242,0x0002,0x0000,0x80000002,(nil),0x0004,0x00000000,0x32e4c8,(nil)): stub fixme:advapi:DeregisterEventSource (0xcafe4242) stub wine: Unhandled page fault on read access to 0x00000028 at address 0xbe9165 (thread 0009), starting debugger... Unhandled exception: page fault on read access to 0x00000028 in 32-bit code (0x00be9165). --- snip ---
OP's backtrace is clearly a GFWL related crash.
Game folder 'installscript.vdf', GFWL part:
--- snip --- "GFWLive" { "HasRunKey" "HKEY_lOCAL_MACHINE\Software\Valve\Steam\Apps\22300" "process 1" "%windir%\system32\msiexec.exe" "command 1" "/i "%INSTALLDIR%\GFWLive\xliveredist.msi" /passive" "NoCleanUp" "2" "MinimumHasRunValue" "2" } --- snip ---
The GFWL redist installer itself: 'xliveredist.msi'
'xlive.dll' metadata, indicating a 2.x version (pre .NET)
--- snip --- Microsoft Corporation Games for Windows - LIVE DLL 2.0.0672.0 (PANORAMA_V2.00_RTM.081022-0447) Wednesday 22 October 2008, 05.29.02 --- snip ---
So what happens if one runs the game with clean prefix (no overrides/native garbage)?
--- snip --- $ WINEDEBUG=+tid,+seh,+relay,+snoop,+msvcrt wine ./steam.exe -applaunch 22370 -no-dwrite -allowdebug -nominidumps -windowed -nobreakpad >>log.txt 2>&1 ... 0009:trace:relay:load_list L"SnoopExclude" = L"tier0_s.*;vstdlib_s.*" ... 000d:Call KERNEL32.SetEnvironmentVariableA(386a3b18 "VR_PLATFORM_INSTALL_PATH",0aa03a20 "C:\Program Files\Steam\vr\runtime") ret=38303b0c 000d:Ret KERNEL32.SetEnvironmentVariableA() retval=00000001 ret=38303b0c 000d:Call KERNEL32.CreateProcessW(0a889380 L"C:\Program Files\Steam\steamapps\common\Fallout 3 goty\FalloutLauncher.exe",09cf9000 L""C:\Program Files\Steam\steamapps\common\Fallout 3 goty\FalloutLauncher.exe" -no-dwrite -allowdebug -nominidumps -windowed -nobreakpad",00000000,00000000,00000000,00000004,00000000,0a9d71c0 L"C:\Program Files\Steam\steamapps\common\Fallout 3 goty",0e6fb6e4,0e6fb7c0) ret=38303cae ... 005a:Call KERNEL32.__wine_kernel_init() ret=7bc5b286 ... 000d:Ret KERNEL32.CreateProcessW() retval=00000001 ret=38303cae ... 005a:Call KERNEL32.CreateProcessW(00000000,0033e558 L"C:\Program Files\Steam\steamapps\common\Fallout 3 goty\Fallout3.exe",00000000,00000000,00000000,00000410,00000000,00000000,0033dc10,0033dc00) ret=7e62f5d2 ... 0061:Call KERNEL32.__wine_kernel_init() ret=7bc5b286 ... 005a:Ret KERNEL32.CreateProcessW() retval=00000001 ret=7e62f5d2 ... 0061:Ret PE DLL (proc=0x1791b27,module=0x1340000 L"xlive.dll",reason=PROCESS_ATTACH,res=0x1) retval=1 ... 0061:CALL xlive.5000(<unknown, check return>) ret=006efefe 0061:Call advapi32.RegisterTraceGuidsA(01410faa,00000000,01345864,00000003,0196673c,00000000,00000000,019747d8) ret=0141102f 0061:fixme:advapi:RegisterTraceGuidsA (0x1410faa, (nil), {d5b9ac76-d546-4891-bb8c-bfd865e5c7d5}, 3, 0x196673c, (null), (null), 0x19747d8): stub 0061:Ret advapi32.RegisterTraceGuidsA() retval=00000000 ret=0141102f ... 0061:Call KERNEL32.CreateFileW(0033f2a4 L"C:\windows\system32\xlive.dll.CAT",80000000,00000001,00000000,00000003,00000080,00000000) ret=013e6475 0061:Ret KERNEL32.CreateFileW() retval=0000017c ret=013e6475 ... 0061:Call KERNEL32.CreateFileW(0033f09c L"C:\windows\system32\xlive.dll",80000000,00000001,00000000,00000003,00000080,00000000) ret=013e5f07 0061:Ret KERNEL32.CreateFileW() retval=0000017c ret=013e5f07 ... 0061:Call KERNEL32.K32EnumProcessModules(ffffffff,0033ec80,000003fc,0033f08c) ret=01956c0d 0061:Ret KERNEL32.K32EnumProcessModules() retval=00000001 ret=01956c0d ... 0061:Call KERNEL32.CreateFileW(0033f0a0 L"C:\Program Files\Steam\SteamApps\common\Fallout 3 goty\Fallout3.exe.CAT",80000000,00000001,00000000,00000003,00000080,00000000) ret=013e6475 0061:Ret KERNEL32.CreateFileW() retval=0000017c ret=013e6475 ... 0061:Call KERNEL32.CreateFileW(0033f2a8 L"C:\Program Files\Steam\SteamApps\common\Fallout 3 goty\Fallout3.exe.CFG",80000000,00000001,00000000,00000003,00000080,00000000) ret=0140929e 0061:Ret KERNEL32.CreateFileW() retval=0000017c ret=0140929e ... 0061:Call oleaut32.SysAllocString(16b76e08 L"<Liveconfig>\r\n <titleid>425307D6</titleid>\r\n <titleversion>10000184</titleversion>\r\n <lankey>xxxxx</lankey>\r\n <enableCrossPlatformSystemLink>false</enableCrossPlatformSystemLink>\r\n <OriginalXliveTarget>1.2.0241.0</OriginalXliveTarget>\r\n </L"...) ret=0140fec6 ... 0061:Call KERNEL32.CreateFileW(0033f2a8 L"C:\Program Files\Steam\SteamApps\common\Fallout 3 goty\Fallout3.exe",80000000,00000001,00000000,00000003,00000080,00000000) ret=013e5f07 0061:Ret KERNEL32.CreateFileW() retval=0000017c ret=013e5f07 ... 0061:Call KERNEL32.LoadLibraryW(0033e9dc L"C:\Program Files\Steam\SteamApps\common\Fallout 3 goty\Fallout3.exe") ret=013e842e 0061:Ret KERNEL32.LoadLibraryW() retval=00400000 ret=013e842e ... 0061:Call KERNEL32.K32GetModuleInformation(ffffffff,00400000,0033e9c4,0000000c) ret=013e6178 0061:Ret KERNEL32.K32GetModuleInformation() retval=00000001 ret=013e6178 ... 0061:Call advapi32.RegisterEventSourceW(00000000,0134561c) ret=0141a296 0061:fixme:advapi:RegisterEventSourceW ((null),L"XLive"): stub 0061:Ret advapi32.RegisterEventSourceW() retval=cafe4242 ret=0141a296 0061:Call advapi32.ReportEventW(cafe4242,00000002,00000000,80000002,00000000,00000004,00000000,0033e438,00000000) ret=0141a2d6 0061:fixme:advapi:ReportEventW (0xcafe4242,0x0002,0x0000,0x80000002,(nil),0x0004,0x00000000,0x33e438,(nil)): stub 0061:Ret advapi32.ReportEventW() retval=00000001 ret=0141a2d6 0061:Call advapi32.DeregisterEventSource(cafe4242) ret=0141a2f6 0061:fixme:advapi:DeregisterEventSource (0xcafe4242) stub 0061:Ret advapi32.DeregisterEventSource() retval=00000001 ret=0141a2f6 ... 0061:Call advapi32.UnregisterTraceGuids(00000000,00000000) ret=01411042 0061:fixme:advapi:UnregisterTraceGuids 0: stub 0061:Ret advapi32.UnregisterTraceGuids() retval=00000078 ret=01411042 0061:RET xlive.5000(0033f9c8) retval=80004005 ret=006efefe ... --- snip ---
xlive.5000 = XLiveInitialize()
The game still continues despite XLive being unable to initialize. There are no further API calls to 'xlive.dll' in the error case, suggesting the vendor changed the hard requirement and not made it crash/exit anymore.
--- snip --- Bethesda Softworks Fallout3.exe 1.0.0.15 Wednesday 21 May 2014, 22.39.30' --- snip ---
Whatever "tricks" are suggested here ("copy <dit and dat> fixes this") - it has no effect (click "LIVE" in the game menu and see what happens).
Here are some infos/discussions regarding the Steam version of Fallout3:
http://www.escapistmagazine.com/news/view/131031-Fallout-3-Set-to-Remove-Gam...
http://www.neogaf.com/forum/showthread.php?t=745237
Anyway, I applied my fix for bug 33034 and got GFWL 2.x working:
--- snip --- 0062:CALL xlive.5000(<unknown, check return>) ret=006efefe ... 0062:RET xlive.5000(0033f9c8) retval=00000000 ret=006efefe ... 0062:CALL xlive.5310(<unknown, check return>) ret=006eff17 ... 0062:RET xlive.5310() retval=00000000 ret=006eff17 0062:CALL xlive.652(<unknown, check return>) ret=006eff2a ... 0062:RET xlive.652(00000001) retval=00000002 ret=006eff2a 0062:CALL xlive.5270(<unknown, check return>) ret=006eff52 ... 0062:RET xlive.5270(0000002f,00000000) retval=000002c8 ret=006eff52 ... 0062:CALL xlive.5002(<unknown, check return>) ret=00624aad ... 0062:RET xlive.5002() retval=00000000 ret=00624aad ... --- snip ---
xlive.5310 -> XOnlineStartup xlive.5002 -> XLiveRender
Within game menu, clicking 'LIVE' will then get you a nice GFWL overlay/menu with options to create online profile, login etc.
Resolving as dupe of bug 33034 since the fix works here too.
Regards
*** This bug has been marked as a duplicate of bug 33034 ***