http://bugs.winehq.org/show_bug.cgi?id=24478
--- Comment #60 from Mirko kug3lblitz@gmail.com 2011-09-14 05:21:58 CDT --- (In reply to comment #59)
Did you make sure you reverted commit 64b14c0ecdd13530a92ff636c451523a99253a0b? I just tested that this still works to make things work with PulseAudio (at least for me...).
What I did was a checkout on the git, then a 'git revert 64b14c0ecdd13530a92ff636c451523a99253a0b' and then i applied your patches. Is this correct?
The game is working as it should be with your patches, as long as i use native quartz. If PulseAudio were the issue I would experience the same problems with native quartz, would I not?