https://bugs.winehq.org/show_bug.cgi?id=20776
--- Comment #17 from Sergey Isakov isakov-sl@bk.ru --- Created attachment 53270 --> https://bugs.winehq.org/attachment.cgi?id=53270 simplified implementation for CheckMultisampleQualityLevels
with this additional patch 3DMarkVantage started assuming there is real DX10 card. No crash, no claims as the bug tell. ~~~ fixme:d3d:query_init Statistics query. fixme:d3d:query_init QUERY_TYPE_SO_OVERFLOW stub! fixme:d3d11:d3d10_device_CheckMultisampleQualityLevels iface 0x1da9c4, format DXGI_FORMAT_R16G16B16A16_FLOAT, sample_count 2, quality_level_count 0x337958 stub! fixme:d3d11:d3d10_device_CheckMultisampleQualityLevels iface 0x1da9c4, format DXGI_FORMAT_D32_FLOAT, sample_count 2, quality_level_count 0x337958 stub! fixme:d3d11:d3d10_device_CheckMultisampleQualityLevels iface 0x1da9c4, format DXGI_FORMAT_R16G16B16A16_FLOAT, sample_count 4, quality_level_count 0x337958 stub! fixme:d3d11:d3d10_device_CheckMultisampleQualityLevels iface 0x1da9c4, format DXGI_FORMAT_D32_FLOAT, sample_count 4, quality_level_count 0x337958 stub! fixme:d3d11:d3d10_device_CheckMultisampleQualityLevels iface 0x1da9c4, format DXGI_FORMAT_R16G16B16A16_FLOAT, sample_count 8, quality_level_count 0x337958 stub! fixme:d3d11:d3d10_device_CheckMultisampleQualityLevels iface 0x1da9c4, format DXGI_FORMAT_D32_FLOAT, sample_count 8, quality_level_count 0x337958 stub! fixme:d3d11:d3d10_device_CheckMultisampleQualityLevels iface 0x1da9c4, format DXGI_FORMAT_R16G16B16A16_FLOAT, sample_count 16, quality_level_count 0x337958 stub! fixme:d3d11:d3d10_device_CheckMultisampleQualityLevels iface 0x1da9c4, format DXGI_FORMAT_D32_FLOAT, sample_count 16, quality_level_count 0x337958 stub! fixme:d3dx:D3DX10UnsetAllDeviceObjects stub ~~~