https://bugs.winehq.org/show_bug.cgi?id=37705
Paul Gofman gofmanp@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #63529|0 |1 is obsolete| |
--- Comment #39 from Paul Gofman gofmanp@gmail.com --- Created attachment 63582 --> https://bugs.winehq.org/attachment.cgi?id=63582 Updated patch
(In reply to Sergey Isakov from comment #31)
Created attachment 63578 [details] Too dark, much better then before.
I don't have Pirates of The Savage Sea campaign to test. If you can reproduce it on Tutorial, Dungeon Campaign or Necropolis Campaign 2 I can take a look. Or I even don't mind purchasing an unlock code for Captain Hack it asks for, but I don't know how and I am done trying to figure it out with Ubisoft website. But to be honest the chances it is reproducible for me on Linux are low. I reread first few comments, they relate exactly to the Captain hack campaign and looks like what my patch is fixing, while you might be having something different now.
I am sorry, I have nothing to do with truncated log. Can you test with the updated version of my patch? I don't have high hopes that it will fix it for you if the first version did not, but it would be good to check.
In case the updated patch does not help, there is some chance I will see something if I have the part which starts later. Can you please do the truncated log which starts somewhere not so long before the problem exhibits (e. g., after loading save, but strictly before going into the scene where you see the problem. Like decscribed here: https://wiki.winehq.org/Wine_Developer%27s_Guide/Debug_Logging (Controlling the debugging output, that thing with pipe). Also could you please:
1. Use latest mainsteam Wine, no staging and other patches, preferably with my patch from here applied (or without if this is a problem). Staging or anything else should not be required for this game, the changes coming from there do not make digging log easier.
2. If now log with truncated start will be much shorter, could you please try it with both +d3d9,+d3d?
3. Which is your opengl version (glxinfo | grep OpenGL)?