https://bugs.winehq.org/show_bug.cgi?id=51238
Olivier F. R. Dierick o.dierick@piezo-forte.be changed:
What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|0 |1 Staged patchset| |https://github.com/wine-sta | |ging/wine-staging/tree/mast | |er/patches/d3d11-Deferred_C | |ontext Status|UNCONFIRMED |STAGED CC| |o.dierick@piezo-forte.be
--- Comment #4 from Olivier F. R. Dierick o.dierick@piezo-forte.be --- Hello,
I can confirm the issue in World of Warships, and also see identical behavior in Fallout 76.
Map() for deferred context is implemented in staged patchset d3d11-Deferred_Context/0014-wined3d-Implement-wined3d_deferred_context_map.patch, so both games work with wine-staging.
I guess this bug can be marked staged as this is the first bug referencing the deferred context map() patch specifically.
Maybe this could be added to the definition file.
Regards.