https://bugs.winehq.org/show_bug.cgi?id=33225
--- Comment #10 from Béla Gyebrószki gyebro69@gmail.com --- (In reply to Sagawa from comment #9)
Created attachment 55066 [details] Use dB unit
I can confirm the issue, even the game complains about video playback. Could you try this patch?
I realized that this issue was caused by scaling model mismatching in mciqtz32. The audio volume value should be converted to dB unit before passing to IBasicAudio_put_Volume.
The patch works here as well, thank you.