http://bugs.winehq.org/show_bug.cgi?id=14976
--- Comment #3 from H. Verbeet hverbeet@gmail.com 2008-08-24 11:52:33 --- Could you figure out where/how in wined3d this is triggered? The issue with using FBOs across GL contexts should have been fixed by 80fa4a3122283a07de83485377668ceb37a6ce25, but maybe this is something else.