https://bugs.winehq.org/show_bug.cgi?id=35876
--- Comment #7 from Konrad Materka kmaterka@wp.pl --- Created attachment 63005 --> https://bugs.winehq.org/attachment.cgi?id=63005 WINEDEBUG=+d3d_shader
GLSL is working fine now, but weird black area remained. It might be NVIDIA specific. I'm attaching a log with WINEDEBUG=+d3d_shader flag, hope this helps. There are errors like this one: 002d:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3: 002d:fixme:d3d_shader:print_glsl_info_log Vertex info 002d:fixme:d3d_shader:print_glsl_info_log ----------- 002d:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2]" might be used before being initialized 002d:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized 002d:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized