http://bugs.winehq.org/show_bug.cgi?id=33446
Bug #: 33446 Summary: Left 4 Dead: Player outlines may appear distorted Product: Wine Version: 1.5.28 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: CFSworks@gmail.com Classification: Unclassified
Created attachment 44258 --> http://bugs.winehq.org/attachment.cgi?id=44258 Distorted player outlines: UseGLSL=enabled, shader detail level = very high
In Left 4 Dead, with the shader detail level set to high/very high, and UseGLSL=enabled, there is some distortion in the outlines of characters through walls.
At medium/low shader detail, the outlines appear as they should. Likewise, setting UseGLSL=disabled corrects the image, so this may be a bug in Wine's GLSL generator.