https://bugs.winehq.org/show_bug.cgi?id=37332
--- Comment #4 from winebugz.20.dllahr@xoxy.net --- Thanks for taking a look and responding so quickly. I disabled wineqtdecoder using winecfg like you mentioned and that got me a step further - I got to the main menu. Now when I pick any menu option it partially renders the next menu (all menu components are present but are faint) and the game is frozen - perhaps the game froze during the animation to bring up the next menu?
for my education, can you tell me how you identified wineqtdecoder as a potential problem? I'm guessing you looked in the windows stacktrace but beyond that I have no idea. And the others (Flip4Mac, TSLicense.framework) as well? Sorry, I'm very new to debugging wine.
I've attached another output and stacktrace based on the new results. It seems at the top as if it is a "wined3d" issue. Based on other information, I also tried editing the registry to set the Direct3D (opengl, videoMemorySize=1024) - no luck. I also tried it using a virtual desktop, no luck.
video card is: NVIDIA GeForce GT 650M