http://bugs.winehq.org/show_bug.cgi?id=23863
Jeff MacLoue jeff@macloue.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeff@macloue.com
--- Comment #18 from Jeff MacLoue jeff@macloue.com 2013-03-08 05:47:32 CST --- Trying GOG's The Bard's Tale version on GeForce GT640, the issue is the same for wine 1.2.3, 1.4.1 and 1.5.25.
Unlike +xvidmode log posted by GyB I get the following error:
err:xvidmode:ComputeGammaFromRamp inverted or flat gamma ramp (0->0), rejected
So probably the game gets some very wrong idea about the colorspace so it sets all the pixel colors to black for 3D rendering. Some things like particles, text and minimap (probably drawn elsewhere and passed to 3D renderer as a texture) look correctly drawn.
I have managed to get rid of the error quoted above with "CopyDefaultColors"="Y" option for X11 Driver but this didn't help the 3D at all.
Tried both native/internal d3dx9, enable/disable glsl (no effect at all).
PS I'm running Slackware 13.37 (X.Org X Server 1.9.5) with binary nVidia drivers 310.32.