https://bugs.winehq.org/show_bug.cgi?id=46207
Bug ID: 46207 Summary: shaders broken in EVE Online Product: Wine Version: unspecified Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx11 Assignee: wine-bugs@winehq.org Reporter: n.andrew.walsh@gmail.com Distribution: ---
Created attachment 62889 --> https://bugs.winehq.org/attachment.cgi?id=62889 A combat site in EVE, which is surrounded by a giant black cube because of broken shaders
Setting shaders to "high" quality in the graphics menu causes some shader elements in EVE Online to render incorrectly. Notably in the new Abyssal sites, as well as stars, around certain stargates, stations, and in certain anomaly sites.
Józef Kucia submitted changes to the shaders in 3.16 and 3.17, which was around when I started having the problem. I'm not sure if it's a regression, or just work that still needs to be done. I've attached a screenshot to show what it looks like: rather than a haze or gas-cloud effect, the whole site is surrounded by a giant black cube. When inside this cube, visibility is poor, most assets are invisible, and it's difficult to play.
Cheers.