http://bugs.winehq.org/show_bug.cgi?id=19659
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at
--- Comment #10 from Stefan Dösinger stefandoesinger@gmx.at 2009-09-14 05:21:26 --- Can you attach a +d3d log?
Its interesting that the game crashes when trying to access 0xffffffff(aka ~0U, aka -1). I wonder if it tries to access a vertex buffer without locking it. The old behavior prior to this patch would have hidden this problem.