http://bugs.winehq.org/show_bug.cgi?id=15839
--- Comment #15 from Mirek Slugen thunder.m@email.cz 2008-11-01 09:56:48 --- (In reply to comment #11)
I ran a full trace (-relay) and recorded the log, it looks to me like the game doesn't crash until a LONG time after that reported event. I don't have time to look into it detail, but if I am reading the log correctly then wine is giving the game a pointer to some vertex information where it's just released that information:
I think you are right, it looks like some problem in vertex shaders creation.