http://bugs.winehq.org/show_bug.cgi?id=27194
--- Comment #18 from Silver number048@gmail.com 2011-07-05 05:41:45 CDT --- (In reply to comment #16)
r600g. Maybe my version is outdated. I haven't been able to compile a 32 bit version of mesa since r300 started to depend on the LLVM. Things would have been much easier if wine had been using the 64 bit version of the driver.
As it turned out, when I updated to the latest Ubuntu version I forgot to re-insert some environment variables and was therefore still using parts of the default version.
Now I've updated my build procedure and removed some deprecated variables and was able to build an updated 32 bit version of mesa. The bad part is that I'm no longer able to test the shader compiler since the new git version almost immediately crashes my computer when I start this game.