http://bugs.winehq.org/show_bug.cgi?id=23807
Alex [email protected] changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |[email protected]
--- Comment #10 from Alex [email protected] 2011-06-05 10:08:54 CDT --- The Sims 3 is also complaining about DF16 and DF24 format lack.
You should change the title of the bug into something like "Wine lacks DF16 and DF24 formats" which is more comprehensive and more attractive. Maybe it will then bring Messrs Verbeet, Dösinger or Bruni attention.
I've created a patch based on f0b0c1b1dddf606177651deb45c0afd6259076aa commit but it didn't solve the problem. Please note that the patch is a simple copy&paste : I'm not wined3d-literate so I barely understand it.
The interesting part is further (from my +d3d,+d3d_surface log) : trace:d3d_surface:surface_allocate_surface (0x3bee6e0) : Creating surface (targe t 0xde1) level 0, d3d format WINED3DFMT_DXT3, internal format 0, width 512, hei ght 512, gl format 0, gl type=0 err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ ../../../git-wine/dlls/wined3d/surface.c / 2312
DXT .. do we need libdxt to make our games working ? Is it problem with our drivers ?
So glTextImage2D failed with GL_INVALID_VALUE .. maybe because internal format = 0 ?
Henri ? Matteo ? Stefan ? Any advices ?